Classes | |
class | CustomStyle |
Group all custom style used by the PropertyInterface More... | |
class | EditorGUI_PropertyInterface |
Interface for PropertyInterface gui with manual positionning More... | |
class | EditorGUILayout_PropertyInterface |
Interface for PropertyInterface gui with automatic layout More... | |
class | EGameObject |
Extension class to allow to used Property and MonoBehaviourTagged static functions directly from a GameObject instance. More... | |
class | ExtensionTagList |
Allow a Tag list to return the list of its name. More... | |
class | ExtensionValuesType |
Allow to a Tag.ValueType to return it's equivalent as a System.Type. More... | |
class | MonoBehaviourTagged |
Base classe for all components wich use PropertyInterface.Tags. More... | |
class | Property |
Base component to add properties on Gameobjects. More... | |
class | Property2 |
Base component to add Property with 2 values on Gameobjects. More... | |
class | Property3 |
Base component to add Property with 3 values on Gameobjects. More... | |
class | PropertySerialization |
Tools class used to Serialize and deserialize Object value. More... | |
class | PropertyToSlider |
Link a Slider to a Property3 More... | |
class | PropertyTriggerHandler |
Allow to handle targeted Property on trigger. More... | |
class | PropertyUpdater |
Singleton used to group Property component Update for performance reasons. More... | |
class | PropertyValue |
Manage a Property value. More... | |
class | Tag |
Class used by MonoBehaviourTagged component to know wich other MonoBehaviourTagged component it can interact with. More... | |
struct | TagID |
Class used to identify and refer a Tag. More... | |
class | TagListWrapper |
Wrapper for Tag list to allow Easiest serialisation. More... | |
class | Tags |
List of Tag stored in a ScriptableObject file in the Asset folder. More... | |
class | TypedValue |
Manage value with Tag.ValueType at runtime. More... | |