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class | CustomStyle |
| Group all custom style used by the PropertyInterface More...
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class | EditorGUI_PropertyInterface |
| Interface for PropertyInterface gui with manual positionning More...
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class | EditorGUILayout_PropertyInterface |
| Interface for PropertyInterface gui with automatic layout More...
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class | EGameObject |
| Extension class to allow to used Property and MonoBehaviourTagged static functions directly from a GameObject instance. More...
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class | ExtensionTagList |
| Allow a Tag list to return the list of its name. More...
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class | ExtensionValuesType |
| Allow to a Tag.ValueType to return it's equivalent as a System.Type. More...
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class | MonoBehaviourTagged |
| Base classe for all components wich use PropertyInterface.Tags. More...
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class | Property |
| Base component to add properties on Gameobjects. More...
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class | Property2 |
| Base component to add Property with 2 values on Gameobjects. More...
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class | Property3 |
| Base component to add Property with 3 values on Gameobjects. More...
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class | PropertySerialization |
| Tools class used to Serialize and deserialize Object value. More...
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class | PropertyToSlider |
| Link a Slider to a Property3 More...
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class | PropertyTriggerHandler |
| Allow to handle targeted Property on trigger. More...
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class | PropertyUpdater |
| Singleton used to group Property component Update for performance reasons. More...
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class | PropertyValue |
| Manage a Property value. More...
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class | Tag |
| Class used by MonoBehaviourTagged component to know wich other MonoBehaviourTagged component it can interact with. More...
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struct | TagID |
| Class used to identify and refer a Tag. More...
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class | TagListWrapper |
| Wrapper for Tag list to allow Easiest serialisation. More...
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class | Tags |
| List of Tag stored in a ScriptableObject file in the Asset folder. More...
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class | TypedValue |
| Manage value with Tag.ValueType at runtime. More...
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