Singleton used to group Property component Update for performance reasons.
Should not be add manualy as a component of your scene. It will be automaticaly created by Property components.
Properties | |
List< Property > | Properties [get] |
The list of all enabled Property components in the scene. More... | |
static PropertyUpdater | Instance [get] |
Get the PropertyUpdater instance. More... | |
Public Attributes | |
List< Property > | _properties = new List<Property>() |
The list of all enabled Property components in the scene. More... | |
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staticget |
Get the PropertyUpdater instance.
This should be the only way to access PropertyUpdater.
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get |
The list of all enabled Property components in the scene.