Base component to add properties on Gameobjects.
|
static List< Property > | GetProperties (bool includeInactive=false) |
| Get all Property in the current scene. More...
|
|
static List< Property > | GetProperties (TagID tagID, bool includeInactive=false) |
| Get all Property in the current scene wich have the passed TagID. More...
|
|
static List< Property > | GetProperties (GameObject target) |
| Get all Property in the target gameobject. More...
|
|
static List< Property > | GetProperties (GameObject target, TagID tagID) |
| Get all Property in the target gameobject wich have the passed TagID. More...
|
|
static void | GetProperties (ref List< Property > results, bool includeInactive=false) |
| Get all Property in the current scene. More...
|
|
static void | GetProperties (TagID tagID, ref List< Property > results, bool includeInactive=false) |
| Get all Property in the current scene wich have the passed TagID. More...
|
|
static void | GetProperties (GameObject target, ref List< Property > results) |
| Get all Property in the target gameobject. More...
|
|
static void | GetProperties (GameObject target, TagID tagID, ref List< Property > results) |
| Get all Property in the target gameobject wich have the passed TagID. More...
|
|
static List< Property > | GetPropertiesInChildren (GameObject target, bool includeInactive=false) |
| Get all Property in the target gameobject and it's children. More...
|
|
static List< Property > | GetPropertiesInChildren (GameObject target, TagID tagID, bool includeInactive=false) |
| Get all Property with the passed TagID in the target gameobject and it's children. More...
|
|
static void | GetPropertiesInChildren (GameObject target, ref List< Property > results, bool includeInactive=false) |
| Get all Property in the target gameobject and it's children. More...
|
|
static void | GetPropertiesInChildren (GameObject target, TagID tagID, ref List< Property > results, bool includeInactive=false) |
| Get all Property with the passed TagID in the target gameobject and it's children. More...
|
|
static Property | GetProperty (bool includeInactive=false) |
| Get the First Property in the current scene. More...
|
|
static Property | GetProperty (TagID tagID, bool includeInactive=false) |
| Get the first Property in the current scene wich have the passed TagID. More...
|
|
static Property | GetProperty (GameObject target) |
| Get the first Property in the target gameobject. More...
|
|
static Property | GetProperty (GameObject target, TagID tagID) |
| Get the first Property in the target gameobject wich have the passed TagID. More...
|
|
static void | GetProperty (ref Property result, bool includeInactive=false) |
| Get the first Property in the current scene. More...
|
|
static void | GetProperty (TagID tagID, ref Property result, bool includeInactive=false) |
| Get the first Property in the current scene wich have the passed TagID. More...
|
|
static void | GetProperty (GameObject target, ref Property result) |
| Get the first Property in the target gameobject. More...
|
|
static void | GetProperty (GameObject target, TagID tagID, ref Property result) |
| Get the first Property in the target gameobject wich have the passed TagID. More...
|
|
static Property | GetPropertyInChildren (GameObject target, bool includeInactive=false) |
| Get the first Property in the target gameobject and it's children. More...
|
|
static Property | GetPropertyInChildren (GameObject target, TagID tagID, bool includeInactive=false) |
| Get the first Property with the passed TagID in the target gameobject and it's children. More...
|
|
static void | GetPropertyInChildren (GameObject target, ref Property result, bool includeInactive=false) |
| Get the first Property in the target gameobject and it's children. More...
|
|
static void | GetPropertyInChildren (GameObject target, TagID tagID, ref Property result, bool includeInactive=false) |
| Get the first Property with the passed TagID in the target gameobject and it's children. More...
|
|
static new bool | Exists (bool includeInactive=false) |
| Return True if at least one Property exists in the current scene or False otherwise More...
|
|
static new bool | Exists (TagID tagId, bool includeInactive=false) |
| Return True if at least one Property with passed TagID exists in the current scene or False otherwise More...
|
|
static new bool | Exists (GameObject target) |
| Return True if at least one Property exists in the target gameobject or False otherwise More...
|
|
static new bool | Exists (GameObject target, TagID tagId) |
| Return True if at least one Property with passed TagID exists in the target gameobject or False otherwise More...
|
|
static new bool | ExistsInChildren (GameObject target, bool includeInactive=false) |
| Return True if at least one Property exists in the target gameobject and its children or False otherwise More...
|
|
static new bool | ExistsInChildren (GameObject target, TagID tagId, bool includeInactive=false) |
| Return True if at least one Property with passed TagID exists in the target gameobject and its children or False otherwise More...
|
|
static List< MonoBehaviourTagged > | GetMonoBehavioursTagged (bool includeInactive=false) |
| Get all MonoBehaviourTagged in the current scene. More...
|
|
static List< MonoBehaviourTagged > | GetMonoBehavioursTagged (TagID tagID, bool includeInactive=false) |
| Get all MonoBehaviourTagged in the current scene wich have the passed TagID. More...
|
|
static List< MonoBehaviourTagged > | GetMonoBehavioursTagged (GameObject target) |
| Get all MonoBehaviourTagged in the target gameobject. More...
|
|
static List< MonoBehaviourTagged > | GetMonoBehavioursTagged (GameObject target, TagID tagID) |
| Get all MonoBehaviourTagged in the target gameobject wich have the passed TagID. More...
|
|
static void | GetMonoBehavioursTagged (ref List< MonoBehaviourTagged > results, bool includeInactive=false) |
| Get all MonoBehaviourTagged in the current scene. More...
|
|
static void | GetMonoBehavioursTagged (TagID tagID, ref List< MonoBehaviourTagged > results, bool includeInactive=false) |
| Get all MonoBehaviourTagged in the current scene wich have the passed TagID. More...
|
|
static void | GetMonoBehavioursTagged (GameObject target, ref List< MonoBehaviourTagged > results) |
| Get all MonoBehaviourTagged in the target gameobject. More...
|
|
static void | GetMonoBehavioursTagged (GameObject target, TagID tagID, ref List< MonoBehaviourTagged > results) |
| Get all MonoBehaviourTagged in the target gameobject wich have the passed TagID. More...
|
|
static List< MonoBehaviourTagged > | GetMonoBehavioursTaggedInChildren (GameObject target, bool includeInactive=false) |
| Get all MonoBehaviourTagged in the target gameobject and it's children. More...
|
|
static List< MonoBehaviourTagged > | GetMonoBehavioursTaggedInChildren (GameObject target, TagID tagID, bool includeInactive=false) |
| Get all MonoBehaviourTagged with the passed TagID in the target gameobject and it's children. More...
|
|
static void | GetMonoBehavioursTaggedInChildren (GameObject target, ref List< MonoBehaviourTagged > results, bool includeInactive=false) |
| Get all MonoBehaviourTagged in the target gameobject and it's children. More...
|
|
static void | GetMonoBehavioursTaggedInChildren (GameObject target, TagID tagID, ref List< MonoBehaviourTagged > results, bool includeInactive=false) |
| Get all MonoBehaviourTagged with the passed TagID in the target gameobject and it's children. More...
|
|
static MonoBehaviourTagged | GetMonoBehaviourTagged (bool includeInactive=false) |
| Get the First MonoBehaviourTagged in the current scene. More...
|
|
static MonoBehaviourTagged | GetMonoBehaviourTagged (TagID tagID, bool includeInactive=false) |
| Get the first MonoBehaviourTagged in the current scene wich have the passed TagID. More...
|
|
static MonoBehaviourTagged | GetMonoBehaviourTagged (GameObject target) |
| Get the first MonoBehaviourTagged in the target gameobject. . More...
|
|
static MonoBehaviourTagged | GetMonoBehaviourTagged (GameObject target, TagID tagID) |
| Get the first MonoBehaviourTagged in the target gameobject wich have the passed TagID. More...
|
|
static void | GetMonoBehaviourTagged (ref MonoBehaviourTagged result, bool includeInactive=false) |
| Get the first MonoBehaviourTagged in the current scene. More...
|
|
static void | GetMonoBehaviourTagged (TagID tagID, ref MonoBehaviourTagged result, bool includeInactive=false) |
| Get the first MonoBehaviourTagged in the current scene wich have the passed TagID. More...
|
|
static void | GetMonoBehaviourTagged (GameObject target, ref MonoBehaviourTagged result) |
| Get the first MonoBehaviourTagged in the target gameobject. More...
|
|
static void | GetMonoBehaviourTagged (GameObject target, TagID tagID, ref MonoBehaviourTagged result) |
| Get the first MonoBehaviourTagged in the target gameobject wich have the passed TagID. More...
|
|
static MonoBehaviourTagged | GetMonoBehaviourTaggedInChildren (GameObject target, bool includeInactive=false) |
| Get the first MonoBehaviourTagged in the target gameobject and it's children. More...
|
|
static MonoBehaviourTagged | GetMonoBehaviourTaggedInChildren (GameObject target, TagID tagID, bool includeInactive=false) |
| Get the first MonoBehaviourTagged with the passed TagID in the target gameobject and it's children. More...
|
|
static void | GetMonoBehaviourTaggedInChildren (GameObject target, ref MonoBehaviourTagged result, bool includeInactive=false) |
| Get the first MonoBehaviourTagged in the target gameobject and it's children. More...
|
|
static void | GetMonoBehaviourTaggedInChildren (GameObject target, TagID tagID, ref MonoBehaviourTagged result, bool includeInactive=false) |
| Get the first MonoBehaviourTagged with the passed TagID in the target gameobject and it's children. More...
|
|
static bool | Exists (bool includeInactive=false) |
| Return True if at least one MonoBehaviourTagged exists in the current scene or False otherwise. More...
|
|
static bool | Exists (TagID tagId, bool includeInactive=false) |
| Return True if at least one MonoBehaviourTagged with passed TagID exists in the current scene or False otherwise. More...
|
|
static bool | Exists (GameObject target) |
| Return True if at least one MonoBehaviourTagged exists in the target gameobject or False otherwise. More...
|
|
static bool | Exists (GameObject target, TagID tagId) |
| Return True if at least one MonoBehaviourTagged with passed TagID exists in the target gameobject or False otherwise. More...
|
|
static bool | ExistsInChildren (GameObject target, bool includeInactive=false) |
| Return True if at least one MonoBehaviourTagged exists in the target gameobject and its children or False otherwise. More...
|
|
static bool | ExistsInChildren (GameObject target, TagID tagId, bool includeInactive=false) |
| Return True if at least one MonoBehaviourTagged with passed TagID exists in the target gameobject and its children or False otherwise. More...
|
|