Link a Slider to a Property3
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TagID | TagID [get, set] |
| The TagID used by the component. More...
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Tag.ValueType | ValuesType [get, protected set] |
| The Tag.ValueType of the component's values. More...
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Tag | Tag [get] |
| Get from the Tags list the Tag wich have the same TagID than this component. More...
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Texture2D | Icon [get] |
| Get the icon of the Tag More...
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static List< MonoBehaviourTagged > | GetMonoBehavioursTagged (bool includeInactive=false) |
| Get all MonoBehaviourTagged in the current scene. More...
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static List< MonoBehaviourTagged > | GetMonoBehavioursTagged (TagID tagID, bool includeInactive=false) |
| Get all MonoBehaviourTagged in the current scene wich have the passed TagID. More...
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static List< MonoBehaviourTagged > | GetMonoBehavioursTagged (GameObject target) |
| Get all MonoBehaviourTagged in the target gameobject. More...
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static List< MonoBehaviourTagged > | GetMonoBehavioursTagged (GameObject target, TagID tagID) |
| Get all MonoBehaviourTagged in the target gameobject wich have the passed TagID. More...
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static void | GetMonoBehavioursTagged (ref List< MonoBehaviourTagged > results, bool includeInactive=false) |
| Get all MonoBehaviourTagged in the current scene. More...
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static void | GetMonoBehavioursTagged (TagID tagID, ref List< MonoBehaviourTagged > results, bool includeInactive=false) |
| Get all MonoBehaviourTagged in the current scene wich have the passed TagID. More...
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static void | GetMonoBehavioursTagged (GameObject target, ref List< MonoBehaviourTagged > results) |
| Get all MonoBehaviourTagged in the target gameobject. More...
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static void | GetMonoBehavioursTagged (GameObject target, TagID tagID, ref List< MonoBehaviourTagged > results) |
| Get all MonoBehaviourTagged in the target gameobject wich have the passed TagID. More...
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static List< MonoBehaviourTagged > | GetMonoBehavioursTaggedInChildren (GameObject target, bool includeInactive=false) |
| Get all MonoBehaviourTagged in the target gameobject and it's children. More...
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static List< MonoBehaviourTagged > | GetMonoBehavioursTaggedInChildren (GameObject target, TagID tagID, bool includeInactive=false) |
| Get all MonoBehaviourTagged with the passed TagID in the target gameobject and it's children. More...
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static void | GetMonoBehavioursTaggedInChildren (GameObject target, ref List< MonoBehaviourTagged > results, bool includeInactive=false) |
| Get all MonoBehaviourTagged in the target gameobject and it's children. More...
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static void | GetMonoBehavioursTaggedInChildren (GameObject target, TagID tagID, ref List< MonoBehaviourTagged > results, bool includeInactive=false) |
| Get all MonoBehaviourTagged with the passed TagID in the target gameobject and it's children. More...
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static MonoBehaviourTagged | GetMonoBehaviourTagged (bool includeInactive=false) |
| Get the First MonoBehaviourTagged in the current scene. More...
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static MonoBehaviourTagged | GetMonoBehaviourTagged (TagID tagID, bool includeInactive=false) |
| Get the first MonoBehaviourTagged in the current scene wich have the passed TagID. More...
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static MonoBehaviourTagged | GetMonoBehaviourTagged (GameObject target) |
| Get the first MonoBehaviourTagged in the target gameobject. . More...
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static MonoBehaviourTagged | GetMonoBehaviourTagged (GameObject target, TagID tagID) |
| Get the first MonoBehaviourTagged in the target gameobject wich have the passed TagID. More...
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static void | GetMonoBehaviourTagged (ref MonoBehaviourTagged result, bool includeInactive=false) |
| Get the first MonoBehaviourTagged in the current scene. More...
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static void | GetMonoBehaviourTagged (TagID tagID, ref MonoBehaviourTagged result, bool includeInactive=false) |
| Get the first MonoBehaviourTagged in the current scene wich have the passed TagID. More...
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static void | GetMonoBehaviourTagged (GameObject target, ref MonoBehaviourTagged result) |
| Get the first MonoBehaviourTagged in the target gameobject. More...
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static void | GetMonoBehaviourTagged (GameObject target, TagID tagID, ref MonoBehaviourTagged result) |
| Get the first MonoBehaviourTagged in the target gameobject wich have the passed TagID. More...
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static MonoBehaviourTagged | GetMonoBehaviourTaggedInChildren (GameObject target, bool includeInactive=false) |
| Get the first MonoBehaviourTagged in the target gameobject and it's children. More...
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static MonoBehaviourTagged | GetMonoBehaviourTaggedInChildren (GameObject target, TagID tagID, bool includeInactive=false) |
| Get the first MonoBehaviourTagged with the passed TagID in the target gameobject and it's children. More...
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static void | GetMonoBehaviourTaggedInChildren (GameObject target, ref MonoBehaviourTagged result, bool includeInactive=false) |
| Get the first MonoBehaviourTagged in the target gameobject and it's children. More...
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static void | GetMonoBehaviourTaggedInChildren (GameObject target, TagID tagID, ref MonoBehaviourTagged result, bool includeInactive=false) |
| Get the first MonoBehaviourTagged with the passed TagID in the target gameobject and it's children. More...
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static bool | Exists (bool includeInactive=false) |
| Return True if at least one MonoBehaviourTagged exists in the current scene or False otherwise. More...
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static bool | Exists (TagID tagId, bool includeInactive=false) |
| Return True if at least one MonoBehaviourTagged with passed TagID exists in the current scene or False otherwise. More...
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static bool | Exists (GameObject target) |
| Return True if at least one MonoBehaviourTagged exists in the target gameobject or False otherwise. More...
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static bool | Exists (GameObject target, TagID tagId) |
| Return True if at least one MonoBehaviourTagged with passed TagID exists in the target gameobject or False otherwise. More...
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static bool | ExistsInChildren (GameObject target, bool includeInactive=false) |
| Return True if at least one MonoBehaviourTagged exists in the target gameobject and its children or False otherwise. More...
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static bool | ExistsInChildren (GameObject target, TagID tagId, bool includeInactive=false) |
| Return True if at least one MonoBehaviourTagged with passed TagID exists in the target gameobject and its children or False otherwise. More...
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TagID | _tagID = -1L |
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Tag.ValueType | _valuesType = Tag.DEFAULT_VALUESTYPE |
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virtual void | OnTagIDChanged () |
| Event triggered when TagID changed. More...
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virtual void | OnValuesTypeChanged () |
| Event triggered when ValuesType changed. More...
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virtual void | WarningUpdate () |
| Log a warning in the console to say the MonoBehaviourTagged have to be updated. More...
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virtual void | WarningUpdate (Tag tag) |
| Log a warning in the console to say the MonoBehaviourTagged have to be updated. More...
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virtual void | WarningUnknownTag () |
| Log a warning in the console to say the MonoBehaviourTagged have an Unknown Tag. More...
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virtual void | WarningIconUpdated (Tag tag) |
| Log a warning in the console to say the MonoBehaviourTagged icon have been automaticaly updated. More...
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