GetMonoBehavioursTagged(this GameObject gameObject) | Nectunia.PropertyInterface.EGameObject | static |
GetMonoBehavioursTagged(this GameObject gameObject, TagID tagID) | Nectunia.PropertyInterface.EGameObject | static |
GetMonoBehavioursTaggedInChildren(this GameObject gameObject, bool includeInactive=false) | Nectunia.PropertyInterface.EGameObject | static |
GetMonoBehavioursTaggedInChildren(this GameObject gameObject, TagID tagID, bool includeInactive=false) | Nectunia.PropertyInterface.EGameObject | static |
GetMonoBehaviourTagged(this GameObject gameObject) | Nectunia.PropertyInterface.EGameObject | static |
GetMonoBehaviourTagged(this GameObject gameObject, TagID tagID) | Nectunia.PropertyInterface.EGameObject | static |
GetMonoBehaviourTaggedInChildren(this GameObject gameObject, bool includeInactive=false) | Nectunia.PropertyInterface.EGameObject | static |
GetMonoBehaviourTaggedInChildren(this GameObject gameObject, TagID tagID, bool includeInactive=false) | Nectunia.PropertyInterface.EGameObject | static |
GetProperties(this GameObject gameObject) | Nectunia.PropertyInterface.EGameObject | static |
GetProperties(this GameObject gameObject, TagID tagID) | Nectunia.PropertyInterface.EGameObject | static |
GetPropertiesInChildren(this GameObject gameObject, bool includeInactive=false) | Nectunia.PropertyInterface.EGameObject | static |
GetPropertiesInChildren(this GameObject gameObject, TagID tagID, bool includeInactive=false) | Nectunia.PropertyInterface.EGameObject | static |
GetProperty(this GameObject gameObject) | Nectunia.PropertyInterface.EGameObject | static |
GetProperty(this GameObject gameObject, TagID tagID) | Nectunia.PropertyInterface.EGameObject | static |
GetPropertyInChildren(this GameObject gameObject, bool includeInactive=false) | Nectunia.PropertyInterface.EGameObject | static |
GetPropertyInChildren(this GameObject gameObject, TagID tagID, bool includeInactive=false) | Nectunia.PropertyInterface.EGameObject | static |